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...Just Said Hello To iPhone
Posted by: David Keech on 27th Nov 2007 in Opinion
and like all other Apple products it looks good, feels good and packs a mean technological punch. Preaching to the converted, really. As a devout Mac user I was ready to like the iPhone long before saying hello to it.

Having spent many a long hour at the drawing board working on touch sensitive user interfaces, this was the iPhone feature I really wanted to try. I worked on a number of electronic products for Yamaha where we explored this potential in digital musical instrument interfaces. It is highly appropriate: buttons and knobs are to do with machines and computers - a player's interface with a piano or a cello is functioning on a far more "human" level. The iPhone is operated entirely by touch and it feels natural and friendly. Fun yet highly sophisticated.
"Multi-touch" is powered by OS X. You tap, flick and pinch the LCD display, gliding, scrolling, zooming in and out in a rather delicate and rewarding way. The zoom feature really is impressive - operated by a pinch of the thumb and forefinger, as if you were picking up grains of salt from the table.
The "Accelerometer" feature is equally wow-inducing. As you rotate the iPhone it adjusts the contents of the display from landscape to portrait. A simple enough effect, but there is a real sense of magic in it, and that's from the point of view of a hard-nosed product designer. There is a neat explanation of the basic technology behind this and the other iPhone features at
http://www.apple.com/uk/iphone
The iPhone is also an iPod, featuring all the good stuff like Cover Flow and browsing by album artwork, and at at the same time a powerful internet tool, with Safari, Google Maps and YouTube all quite literally, at your fingertips.
As a piece of product design, it is hard to find fault with iPhone. You could certainly argue about price, tariffs and so on. And you could certainly moan about the camera specification, but even that would be stretching it, as I suspect that this decision comes out of the same logic as the lack of right-hand button on an Apple mouse.
So, as the strapline goes, "say hello to iPhone", I think it's more a case of "hello, and come inside for a cup of tea and slice of cake".
But don't touch my iPhone with your sticky fingers...

Posted by: David Keech on 27th Nov 2007 in Opinion
and like all other Apple products it looks good, feels good and packs a mean technological punch. Preaching to the converted, really. As a devout Mac user I was ready to like the iPhone long before saying hello to it.

Having spent many a long hour at the drawing board working on touch sensitive user interfaces, this was the iPhone feature I really wanted to try. I worked on a number of electronic products for Yamaha where we explored this potential in digital musical instrument interfaces. It is highly appropriate: buttons and knobs are to do with machines and computers - a player's interface with a piano or a cello is functioning on a far more "human" level. The iPhone is operated entirely by touch and it feels natural and friendly. Fun yet highly sophisticated.
"Multi-touch" is powered by OS X. You tap, flick and pinch the LCD display, gliding, scrolling, zooming in and out in a rather delicate and rewarding way. The zoom feature really is impressive - operated by a pinch of the thumb and forefinger, as if you were picking up grains of salt from the table.
The "Accelerometer" feature is equally wow-inducing. As you rotate the iPhone it adjusts the contents of the display from landscape to portrait. A simple enough effect, but there is a real sense of magic in it, and that's from the point of view of a hard-nosed product designer. There is a neat explanation of the basic technology behind this and the other iPhone features at
http://www.apple.com/uk/iphone
The iPhone is also an iPod, featuring all the good stuff like Cover Flow and browsing by album artwork, and at at the same time a powerful internet tool, with Safari, Google Maps and YouTube all quite literally, at your fingertips.
As a piece of product design, it is hard to find fault with iPhone. You could certainly argue about price, tariffs and so on. And you could certainly moan about the camera specification, but even that would be stretching it, as I suspect that this decision comes out of the same logic as the lack of right-hand button on an Apple mouse.
So, as the strapline goes, "say hello to iPhone", I think it's more a case of "hello, and come inside for a cup of tea and slice of cake".
But don't touch my iPhone with your sticky fingers...



